24 cards found.

Aladdin

Creature Human Rogue   1 / 1   {2}{R}{R} (4)

{1}{R}{R}, {t}: Gain control of target artifact for as long as you control Aladdin.



Color Identity: R,Red
Printings:
Rinascimento (Uncommon)

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Ali Baba

Creature Human Rogue   1 / 1   {R} (1)

{R}: Tap target Wall.



Color Identity: R,Red
Printings:
Fourth Edition Foreign Black Border (Uncommon)

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Angelic Voices

Enchantment {2}{W}{W} (4)

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.



Color Identity: W,White
Printings:
Legends (Rare)

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Blessing

Enchantment Aura   {W}{W} (2)

Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
"Virtue can't survive without strength."
—Ardanna of the Angelic Council



Color Identity: W,White


Elvish Spirit Guide

Creature Elf Spirit   2 / 2   {2}{G} (3)

Exile Elvish Spirit Guide from your hand: Add {G}.



Color Identity: G,Green
Printings:
Magic Online Promos (Uncommon)

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Errand of Duty

Instant {1}{W} (2)

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"May they speed to their task, for the Skyknights alone cannot hold Kjeldor safe."
—Arna Kennerüd, Skycaptain



Color Identity: W,White
Printings:
Alliances (Common)
Alliances (Common)

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Fanatical Fever

Instant {2}{G}{G} (4)

Target creature gets +3/+0 and gains trample until end of turn.
"Let go your fury, and hone your anger. Become the fist of Freyalise!"
—Kolbjörn, Elder Druid of the Juniper Order



Color Identity: G,Green
Printings:
Ice Age (Uncommon)

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Fire Sprites

Creature Faerie   1 / 1   {1}{G} (2)

Flying
{G}, {t}: Add {R}.



Color Identity: G,Green,Red
Printings:
Legends (Common)

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Folk of An-Havva

Creature Human   1 / 1   {G} (1)

Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
"There are those who accept being told what to do, what to think, and what to say. Then there are the Folk of An-Havva."
—Reyhan, Samite Alchemist



Color Identity: G,Green
Printings:
Homelands (Common)
Homelands (Common)

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Fool's Tome

Artifact {4} (4)

{2}, {t}: Draw a card. Activate this ability only if you have no cards in hand.
Squee: "What's that?"
Ertai: "It's a magical book."
Squee: "Am I smart enough ta use it?"
Ertai: "You could say that."



Color Identity:
Printings:
Tempest (Rare)

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Goblin Artisans

Creature Goblin Artificer   1 / 1   {R} (1)

{t}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.



Color Identity: R,Red
Printings:
Rinascimento (Uncommon)

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Gwendlyn Di Corci

Legendary Creature Human Rogue   3 / 5   {U}{B}{B}{R} (4)

{t}: Target player discards a card at random. Activate this ability only during your turn.
Urborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn.

This card is on the reserved list.


Color Identity: B,R,U,Blue,Black,Red
Printings:
Legends (Rare)

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Kobold Drill Sergeant

Creature Kobold Soldier   1 / 2   {1}{R} (2)

Other Kobold creatures you control get +0/+1 and have trample.
"Joining this army is easy, boy. Just survive your first battle."



Color Identity: R,Red
Printings:
Legends (Uncommon)

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Kobold Overlord

Creature Kobold   1 / 2   {1}{R} (2)

First strike
Other Kobold creatures you control have first strike.
"One for all, all for one; we strike first, and then you're done!" —Oath of the Kobold Musketeers

This card is on the reserved list.


Color Identity: R,Red
Printings:
Legends (Rare)

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Kobolds of Kher Keep

Creature Kobold   {0} (0)

Kher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground.



Color Identity: R
Printings:
Legends (Common)

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Magical Hack

Instant {U} (1)

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)



Color Identity: U,Blue


Minion of Tevesh Szat

Creature Demon Minion   4 / 4   {4}{B}{B}{B} (7)

At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.
{t}: Target creature gets +3/-2 until end of turn.
"A minion given over to Tevesh Szat is a stronger minion gained."
—Lim-Dûl, the Necromancer

This card is on the reserved list.


Color Identity: B,Black
Printings:
Ice Age (Rare)

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Seizures

Enchantment Aura   {1}{B} (2)

Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
"Sheathe your sword, warrior, lest ye fall on it when stricken."
—Lim-Dûl, the Necromancer



Color Identity: B,Black
Printings:
Ice Age (Common)

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Bummer

24 cards found.